MULTIBRIGHTS

Your room plays along.

Room lighting that reacts to your pinball machine, hit by hit. Strips, speaker rings, toppers and strobes, driven straight from the game.

First production boards are being built. Coming soon.

See how it works

How it works

  1. 1
    Plug into the node bus. One RJ45 cable from the machine, one out to whatever was already connected. Nothing else in the cabinet changes.
  2. 2
    Connect your lights. Standard 12 V LED strips, speaker rings, an addressable topper, strobes. Keyed connectors, labelled ports.
  3. 3
    Play. The box reads the game as it happens and lights the room to match. Multiball looks like multiball.

Reacts to the game

Every target, ramp, flasher and jackpot on the playfield lights up the room with it. No scripts to write, no app to babysit.

Every Stern SPIKE machine

Listens to the machine’s own node bus. Works on SPIKE 2 and SPIKE 3 titles, including games that never got factory lighting kits. No code update required.

Six outputs

Four addressable 12 V outputs for strips, speaker rings and a topper, plus two switched outputs for strobes. Up to 7.5 A total.

Safe for the machine

The bus input is galvanically isolated and receive‑only. The box can never transmit on the bus or bond your lights to the cabinet ground.

Plug in and play

One RJ45 pass‑through on the node bus, a 12 V adapter, your lights. The machine’s existing accessories keep working.

Wi‑Fi setup and updates

Set up from your phone, pick a show, update over the air. Mirrors to WLED fixtures around the room if you have them.

In the box

BusRJ45 in and through, isolated receive‑only input, SPIKE 2 and SPIKE 3
Outputs4 × addressable 12 V (strip, strip 2, rings, topper), 2 × switched 12 V (strobe, topper strobe)
ProtectionPer‑output electronic fuses with current monitoring, reverse‑polarity protected input
Power12 V, up to 7.5 A total, barrel jack or hard‑wired input
SetupWi‑Fi from your phone, over‑the‑air updates, USB‑C service port
Size105 × 80 mm board