Reacts to the game
Every target, ramp, flasher and jackpot on the playfield lights up the room with it. No scripts to write, no app to babysit.
MULTIBRIGHTS
Room lighting that reacts to your pinball machine, hit by hit. Strips, speaker rings, toppers and strobes, driven straight from the game.
First production boards are being built. Coming soon.
See how it worksEvery target, ramp, flasher and jackpot on the playfield lights up the room with it. No scripts to write, no app to babysit.
Listens to the machine’s own node bus. Works on SPIKE 2 and SPIKE 3 titles, including games that never got factory lighting kits. No code update required.
Four addressable 12 V outputs for strips, speaker rings and a topper, plus two switched outputs for strobes. Up to 7.5 A total.
The bus input is galvanically isolated and receive‑only. The box can never transmit on the bus or bond your lights to the cabinet ground.
One RJ45 pass‑through on the node bus, a 12 V adapter, your lights. The machine’s existing accessories keep working.
Set up from your phone, pick a show, update over the air. Mirrors to WLED fixtures around the room if you have them.
| Bus | RJ45 in and through, isolated receive‑only input, SPIKE 2 and SPIKE 3 |
|---|---|
| Outputs | 4 × addressable 12 V (strip, strip 2, rings, topper), 2 × switched 12 V (strobe, topper strobe) |
| Protection | Per‑output electronic fuses with current monitoring, reverse‑polarity protected input |
| Power | 12 V, up to 7.5 A total, barrel jack or hard‑wired input |
| Setup | Wi‑Fi from your phone, over‑the‑air updates, USB‑C service port |
| Size | 105 × 80 mm board |